Environment

An environment is a gaming and editing field in the Trackmania series. It determines the types of scenery, track building blocks, road traction, and race car. The sizes of building blocks is also dependent on the environment; for example Island blocks are almost twice as big as those in Coast, while the Desert, Rally, and Snow blocks are all the same size.

List of environments
Desert, originally called Speed, is based on the American southwest. It uses a land base and the American Car, with asphalt roads and guard rails for ultra-fast courses.

Rally is primarily green countryside with dirt tracks, wet asphalt roads, narrow passages, river crossings, and walls enclosing turns that might be long and sweeping or short and sharp. It is the preferred environment for fans of speed, sliding, and controlled skids. It uses a land base and the Rally Car. Water was originally bottomless, but as of Trackmania United it is possible to drive out of a lake.

Snow, originally called Alpine, features terrain covered in snow and ice, and track sections made of "special traction” wood. It uses a land base and the Snow Car.

Island features a wide variety of blocks and ultra-high speed. It uses a water base and the Sports Car.

Coast features racing on formula-style blocks, old asphalt roads and off-road. It uses a water base and the Coast Car. Designing challenging, smooth and fun tracks in this environment can be difficult because players can easily go into skids.

Bay is situated in a city with a waterfront, docks, skyscrapers, skateparks, and other urban chaos. It uses a water base and the 4x4 Bay Car.

Stadium (also called International Stadium), as the name implies, is located in a large stadium. It uses a land base and the Stadium Car.

Canyon features tall steep-walled cliffs.

Valley has flat, grass-covered ground surrounded by hills.

Lagoon (also called Lagoon Rollercoaster) is set on a tropical island. It features rollercoasters, wooden tracks, off-road and beach driving.